Helix Stadium
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Flags

Flags are events that take place at a certain time during song playback—very similar to commands in the Command Center menu, except they take place automatically. A song could have just two flags (Start and End) for casual jamming with your favorite commercial tracks—or hundreds of flags, collectively automating your band or solo acts's entire live show.

Examples include:

  • Selecting a specific preset at the beginning of a song (Start flag)

  • Switching to a different snapshot when the chorus kicks in (Preset/Snapshot or any Marker flag)

  • Reordering sections of a song on the fly and/or choosing which section comes next (Marker flags)

  • Engaging looper functions—record the guitar during the first verse and then play it back for the second verse, where you can harmonize with it (Looper flags)

  • Displaying the Tuner at the end of a song to start the next one and then exiting the Tuner once the next song begins (Utility > Tuner On, Tuner Off flags)

  • Changing the preset in an external MIDI-equipped pedal, keyboard, synth, or standalone softsynth/guitar processing software (MIDI > Bank/Prog flags)

  • Synchronizing Powerpoint or Keynote slides to the music (Hotkey flags)

  • Controlling a MIDI-equipped lighting console or MIDI-to-DMX converter (MIDI > CC flags)

  • Controlling video playback or lighting software (Hotkey flags)

Flag

Description

Start

Every song has one Start flag at the very beginning that determines the song's initial time signature and tempo. The Start flag also has the ability to recall a specific preset and snapshot.

End

Every song has one End flag at the very end that determines the song's end location, fade out length (if any), and playback behavior for when the song ends. Moving its location trims the end time of the song.

Marker

Used to jump to various locations in a song and for rearranging your song on the fly during performance. The flag top on the Song screen displays a small yellow pause icon when its Pause at Marker is set to "On". As with Start flags, Marker flags can also recall a specific preset and snapshot.

Cycle

Cycles a section of the song for repeated jamming. Cycle Start and End points can also be entered in real time by pressing Transport mode's Cycle footswitch.

Preset/Snap

Used to automatically switch presets and/or snapshots during a song. Note that Start flags and Markers can also recall presets and/or snapshots, so these may be unnecessary.

Looper

Used to automate looper functions within Helix Stadium itself. For example, you could place a Looper > Record flag at the beginning of the first chorus, a Looper > Stop flag at the end of the chorus, and a Looper > Play flag at the beginning of the second chorus. Playing the song will automate these functions so you could harmonize with what you played in the first chorus durning the second chorus, without pressing a single footswitch.

Utility

A catch-all for additional functions that allow Helix Stadium to control itself, including turning the click on and off, engaging the tuner, starting and stopping the stopwatch, and more.

Ext Amp

Used to automatically switch external amps' channels and/or reverb. Same as Ext Amp commands except they happen automatically.

MIDI

Transmits a MIDI message from both MIDI DIN and USB. Currently supports Bank/Program, CC, and MMC messages. Can be used to recall presets and control parameters in your external stompboxes, synths, keyboards, or with a MIDI-to-DMX converter, even lighting.

Hotkey

Transmits a QWERTY HID command (with or without modifiers, such as Shift, Alt, and Command) via USB. Basically the same thing as a Hotkey message on the Command Center page, except it's automatically sent during song playback. Can be used to start/stop a Quicktime video, advance Powerpoint slides, or if you're really ambitious and bored, type an angry email to your boss.

Time

Each song's Start flag determines the song's initial tempo and time signature, but additional Time flags can be added anytime the song's tempo and/or time signature changes.

Important! As of this writing, flags currently appear as static, sequenced events; they are not mapped directly to entire sections of the song like traditional automation lanes in your DAW. Because of this, randomly jumping around the song can cause certain flags to become out of sync. For example, if the Start flag recalls Snapshot 1, Verse 1’s Marker recalls Snapshot 2, and Chorus 1’s marker recalls Snapshot 3, jumping back to the middle of the verse (AFTER the Verse 1 marker) won’t automatically recall Snapshot 2, because the flag itself wasn’t engaged. This behavior will improve in future firmware releases.

Flag Controls

SongView-Flags_Annotated.png
Song View with flags added

Item 01 Cue Panel: Below the current Song name is the Next Song indicator (below left), which shows the next song to be played. If a song or marker flag has been cued, the Cue panel appears, flashing (below right), indicating what plays when pressing Play. To dismiss the Cue panel, tap Cancel or press FS6 (Cancel). See Performing Songs.

NextSongIndicator.png
The Next Song indicator
CuePanel_Marker.png
The Cue Panel > a marker is cued

Item 2 Flag List Button: Tap to open the Flag List, where you can view all the song’s current flags in one list, manage, test, rename them, and more. Please see the Flag List section.

Item 3 Start Flag: All songs include a Start flag, which you can set the song’s initial tempo and time signature, as well as recall a specific Stadium preset and snapshot on song start. See Start Flag.

Item 4 Flag Pole: Flags are represented by thin colored vertical lines within the flag field. In the illustration above, a green Marker flag is selected. Turn the Lower Knob to scroll through all available flags. To scroll through all available flags of the same type (say, you want to jump to all MIDI flags), push and turn the Lower Knob.

Item 5 Selected Flag: Turn the lower knob or tap on a flag within the ruler at the top of the Track Field area to choose a flag. The selected flag appears in the ruler area. (In the image above, Marker > Verse 2 is selected.) Tap-hold the selected flag's top and drag it left or right, or use the Knobs 1 (Bar), 2 (Beat), and 3 (Tick) to move it to a new location. Tap the selected flag’s icon in the ruler to open its Action panel.

Item 6 Playhead: As playback commences, the playhead (right edge of the blue-highlighted area) moves to the right, indicating the current song location. The playhead’s time position is displayed above the Inspector area ( Item 9 ).

Item 7 Track Field: This main field is where the song’s audio track waveforms and all flags are displayed. The ruler across the top displays bars and beats.

  • Tap a specific location within the flag field to jump the playhead to that time. Swipe left or right to scroll the flag field. Pinch the flag field horizontally to zoom the timeline in and out.

  • Audio track waveforms appear with track names to their left. The height of your added tracks automatically resizes to fill the field’s vertical space. 

Item 8 Add Flag Button: Tap the Add Flag button The Add Flag button to add a flag—See Adding a Flag below.

Item 9 Playhead Location: Displays the playhead’s ( Item 6 ) time position in Bars, Beats, and Ticks.

  • Tap anywhere in the Playhead Location area to display the Transport Panel.

10.png Flag Name: The currently selected flag’s icon and name appear here. If the current flag type can be renamed, a “pencil” icon FlagNameEditIcon.png appears to its right; tap to edit the flag’s name.

11.png Flag Parameters: The current flag’s parameters appear in the inspector. Knobs 1 ~ 3 adjust the selected flag’s time position.

Adding a Flag

  1. Tap the Add Flag button The Add Flag button ; flag buttons appear along the bottom of the screen (below). Press Left arrow page button Page Left / Right arrow page button Page right to view more flag buttons.

Inspector_FlagCategoryButtons.png
Song > Add Flag
  1. Tap and drag the desired flag button up to the flag field at the location you want it to occur; its parameters appear in the inspector (below). Alternatively, tap the flag button to insert it at the current location.

Inspector Marker Selected.png
Song > Marker flag
  • Adding a Cycle flag actually creates two flags—Cycle Start and Cycle End—with a blue bar connecting them.

  • Tap Jump to flag button to immediately move the Playhead’s position to the selected flag.

  • Tap on the Playhead location area (above the flag name) to display the Transport Panel—see Performing Songs for transport functions.

Selecting Flags

  1. From Song View, turn the Lower Knob to scroll through all available flags. Alternatively, tap the top of any flagpole in the ruler area.

  2. To scroll through all flags of the same type, press and turn the Lower Knob. For example, if a marker flag is currently selected, pressing and turning the Lower Knob scrolls through all Marker flags, skipping over any other flags.

Flag Action Panel

Tap on a selected flag’s icon in the ruler area to open its Action Panel. Depending on the selected flag type, not all Action commands will be available.

Note: Start and End flags do not have an Action Panel; these flag types cannot be renamed, duplicated, or cleared.

Flag Action Panel.png
The Flag Action Panel

Flag Action

Description

Test Flag

Engages the selected flag so that you can check if your parameter settings are performing the desired function.

Rename Flag

Lets you name the flag. For example, “Verse 2” is much more meaningful than “Marker 3” and “Strymon Cloud” is more meaningful than “MIDI 7.”

Duplicate Flag

Creates a copy of the selected flag, including all its parameter settings, in the same time location.

Clear Flag

Clears the selected flag from the song.

Clear All Flags

Clears all flags from the current song. (Start and End flags cannot be cleared.)

Moving a Flag

  1. Select a flag and turn knobs 1-3 to move its location. Alternatively, tap the flag icon in the time ruler and drag it left or right.

Parameter

Description

Bar

Sets the flag’s bar location.

Beat

Sets the flag’s beat location.

Tick

Sets the flag’s tick location with a resolution of 240 ticks per beat. Press the knob to cycle quarter divisions of a beat—001, 061, 121, and 181 ticks.

Flag Types

Initially, a new “empty” song already includes a Start and End type flag. The Start and End flag types are not available from the Add Flag button’s list of flag types. To follow are descriptions of the flag types available and their parameters.

StartFlag.png Start Flag

Every song has one Start flag at the very beginning that determines the song's initial time signature and tempo. The Start flag also has the ability to recall a specific preset and snapshot.

Tip: Time flags can be added elsewhere in your song for any tempo or time signature changes.

Click to show Start Flag settings...

Parameter

Description

BPM [Whole]

Sets the song’s initial tempo with .01 BPM resolution.

BPM [Hundredths]

Time Signature [Top]

Sets the song’s initial time signature.

Time Signature [Bottom]

Count In

This parameter is not currently functional. To be added in a future firmware update.

Song Recalls Preset

Determines whether selecting a song automatically recalls the preset and/or snapshot as selected with the following parameters.

Note: A preset or snapshot is only recalled when playing the song if it's not already the current preset or snapshot.

Setlist

Selects the preset and snapshot to be loaded when the Song Recalls Preset switch is on. When set to [Current], no preset or snapshot is loaded.

Preset

Snapshot

EndFlag.png End Flag

Every song has one End flag at the very end that determines the song's end location, fade out length (if any), and playback behavior for when the song ends. Moving its location trims the end time of the song.

Click to show End Flag settings...

Parameter

Description

Fade Out

Determines whether a volume fade out is applied to all audio tracks.

Fade Length

(Grayed out if Fade Out is set to off.) Sets the fade out duration. The fade out area appears as a triangular shading on the track field.

End of Song

Determines the behavior when the playhead reaches the End flag. An indicator icon appears on the End flag for the selected action:

  • PuaseAtEnd.png Pause (default): The song pauses at the end and does nothing, maintaining the current preset or snapshot. Pressing Play then loads the next song's assigned preset/snapshot or any other flags at the very beginning of the timeline (if any) and immediately starts song playback.

  • PlayNext.png Play Next: The next song (with any assigned preset/snapshot) starts automatically; if the last song is set to "Play Next," the playlist repeats, and Song 1 plays.

  • CueNext_Pause.png Cue Next: Similar to Pause at End, except it preloads the next song's preset/snapshot or any other flags at the very beginning of the timeline (if any) and waits for a play command to start playback. If the last song is set to "Cue Next," the playlist repeats, and Song 1 is cued, awaiting a Play command.

  • RepeatSong.png Repeat: The current song automatically restarts from the beginning.

  • CueSame_Pause.png Cue Same: Returns to the beginning of the current song and preloads its initial preset/snapshot or any other flags at the beginning of the timeline (if any), but waits for a Play command to start playback.

Gap Before Next Song

(Grayed out if End of Song is set to Pause.) When on, places a variable, silent gap (determined by Gap Length) between the end of the current song and the beginning of the next song.

Gap Length

(Grayed out if Gap is set to off.) Sets the duration of the gap.

Marker Flag Type.png Marker Flag

Markers are used to jump to various locations in a song and for rearranging your song on the fly during performance. The flag top on the Song screen displays a small yellow pause icon when its Pause at Marker is set to "On". As with Start flags, Marker flags can also recall a specific preset and snapshot.

Click to show Marker Flag settings...

Parameter

Description

Count In

This feature is not currently functional. It will be implemented in an upcoming firmware update.

Pause at Marker

When set to On, playback pauses at the marker's location. When On, a pause icon indicator appears on the marker Pause Icon Marker.png .

Cycle Marker

Determines whether the playback cycles between the selected marker and the next marker. (Note that there must be an additional marker flag at a later time position within the song for a cycle region to be created.)

Tap the transport Cycle button Cycle label indicating In and Out points are set or Transport Mode FS4 while playback is within the cycle region to engage/disengage cycled playback.

Tip: You can alternatively add a dedicated Cycle flag to create a cycled region—see the following flag type.

Marker Recalls Preset

Determines whether reaching a marker automatically recalls a preset and/or snapshot. Set to On and use the next 3 parameters to choose the preset/snapshot to be loaded.

Setlist

Sets the desired Stadium Setlist, Preset, and Snapshot to be recalled.

Turning Recall Preset at Marker automatically fills Knobs 6-8 with [Current] for the selected setlist, preset, and snapshot. If every marker's Recall Preset at Marker is turned on and has the same preset, the preset is never reloaded. If only Snapshot is changed, only the snapshot of the current preset is recalled.

Preset

Snapshot

Cycle Flag Type.png Cycle Flag

Cycle flags repeat a section of the song for repeated jamming. Cycle Start and End points can also be entered in real time by pressing Transport mode's Cycle footswitch. By default, the Cycle End flag is added 8 bars later than the Cycle Start flag.

Note: To Clear a Cycle flag completely from the song, tap and hold the on-screen Transport Panel’s Cycle button for 2 seconds, until it flashes.

Click to show Cycle Flag settings...

Parameter

Description

Cycle Count

When set to Infinite, the Cycle loops forever, until disabled by pressing the Cycle button or Transport > Cycle footswitch. When set to a number, the Cycle loops for that number of times, after which playback continues as normal.

Retrigger Flags

When set to On, any flags between the Cycle In and Cycle Out flags are retriggered during every cycle. When Off, any flags between the Cycle Start & End markers are triggered only during the first play cycle and ignored every subsequent cycle.

Snap-Preset Flag Type.png Preset/Snap Flag

Preset/Snap flags are used to automatically switch presets and/or snapshots during a song. Note that Start flags and Markers can also recall presets and/or snapshots, so these may be unnecessary.

Click to show Preset/Snap Flag settings...

Parameter

Description

Setlist

Sets the desired Stadium Setlist, Preset, and Snapshot to be recalled.

The default [Current] option performs no action (the current preset or snapshot is not reloaded). If only Snapshot is changed from the default, the snapshot of the current preset is recalled.

Preset

Snapshot

Looper Flag Type.png Looper Flag

Looper flags are used to automate looper functions within Helix Stadium itself. For example, you could place a Looper > Record flag at the beginning of the first chorus, a Looper > Stop flag at the end of the chorus, and a Looper > Play flag at the beginning of the second chorus. Playing the song will automate these functions so you could harmonize with what you played in the first chorus durning the second chorus, without pressing a single footswitch.

Click to show Looper Flag settings...

Parameter

Description

Function

Selects the function to be triggered for the Looper block within the current preset. Adding a Deluxe Looper type block within the current preset is recommended.

Utility Flag Type.png Utility Flag

Utility flags represent a catch-all for additional functions that allow Helix Stadium to control itself, including turning the click on and off, engaging the tuner, starting and stopping the stopwatch, and more.

Click to show Utility Flag settings...

Parameter

Description

Function

Sets the utility function to be triggered.

ExtAmp Flag Type.png Ext Amp Flag

Ext Amp flags are used to automatically switch external amps' channels and/or reverb. Same as Ext Amp commands except they happen automatically.

Note: Global Settings > Switches/Pedals > Control A (Tip), Control B (Ring), Control C (Tip) Helix Stadium XL only , and/or Control D (Ring) Helix Stadium XL only must be set to Ext Amp for Ext Amp flags to work.

Important! The Helix Stadium device’s ability to control external amp channel, reverb, and/or tremolo switching has been tested with many popular amps and heads. Unfortunately, this does not guarantee compatibility with all products. Note that, depending on the channel switching jack’s circuitry in the guitar amp used, the Ext Amp function may not operate as expected.

Important! Send Ext Amp commands only to amplifiers that utilize “short-to-sleeve” footswitch inputs. Connecting to any other sort of input could cause permanent damage to both your amp and Helix Stadium device! If you’re unsure whether your amp has short-to-sleeve inputs, please contact the manufacturer.

Click to show Ext Amp Flag settings...

Parameter

Description

Select

Selects the Stadium Control jack to which the Ext Amp switch command is routed.

State

Selects the Open or Closed switch state message that is to be sent.

MIDI Flag Type.png MIDI Flag

Transmits a MIDI message from both MIDI DIN and USB. Currently supports Bank/Program, CC, and MMC messages. Can be used to recall presets and control parameters in your external stompboxes, synths, keyboards, or with a MIDI-to-DMX converter, even lighting.

Note: Global Settings > MIDI > MIDI Over USB C must be set to “On” (the default), and the Send MIDI PC set to the desired port (MIDI Out, USB, or both) for Stadium to send MIDI PC messages.

Click to show the MIDI Flag Settings...

Type

Parameter

Description

Bank/Prog

MIDI Channel

Sets the MIDI Channel on which the Bank/Prog message is sent.

Bank MSB (CC00)

Sets the Bank “Most Significant Bit” value. If the device you want to control doesn’t respond to MSB, leave this off.

Bank LSB (CC32)

Sets the Bank “Least Significant Bit” value. If the device you want to control doesn’t respond to LSB, leave this off.

Program Change

Sets the Program Change number.

CC

MIDI Channel

Sets the MIDI Channel on which the CC message is sent.

CC#

Sets the Control Change (also commonly called “Continuous Controller”) number.

Value

Sets the Control Change value.

MMC

Message

Sets MIDI Machine Control message type.

Hotkey Flag Type.png Hotkey Flag

Hotkey flags transmit a QWERTY HID command (with or without modifiers, such as Shift, Alt, and Command) via USB. Basically the same thing as a Hotkey message on the Command Center page, except it's automatically sent during song playback. Can be used to start/stop a Quicktime video, advance Powerpoint slides, or if you have more time than common sense, type a scathing critique of Line 6 in the YouTube comment section.

Click to show the Hotkey Flag Settings...

Parameter

Description

Modifier 1

Determines the modifiers (if any) sent with the hotkey HID message. If your hotkey doesn’t have modifiers, set all three to “None.”

Mac = Command, PC = Alt; Modifiers are transmitted in order (1-3), followed by the Keystroke 

Modifier 2

Modifier 3

Keystroke

Sets the alpha, numeric, or other computer keyboard key value to be sent.


Time Flag Type.png Time Flag

Each song's Start flag determines the song's initial tempo and time signature, but additional Time flags can be added anytime the song's tempo and/or time signature changes.

Click to show the Time Flag Settings...

Parameter

Description

BPM [Whole]

Sets the tempo change at the Time flag’s location with .01 BPM resolution.

BPM [Hundredths]

Time Signature [Top]

Sets the time signature at the Time flag’s location.

Time Signature [Bottom]