Helix Stadium
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Performing Songs

Important! If you haven’t yet loaded songs into Helix Stadium, read Creating a Song in the Helix Stadium App first!

There are multiple ways to select, play, and navigate songs.

The Transport

Helix Stadium provides multiple methods of controlling song playback:

  • Transport Footswitch Mode

  • On-screen Transport Panel

  • Transport Buttons

This means song control is available regardless of the current screen or whether your hands are free!

Transport Footswitch Mode

Transport Footswitch Mode offers hands-free control of song playback. To enter Transport mode, press and hold FS6 (MODE) to enter More mode and then press the TRANSPORT switch.

Note: On Helix Stadium XL, the scribble strips display the function label for each switch. On Helix Stadium, the function label for each switch is displayed on the Home > Play screen when Transport Footswitch mode is enabled. Please see the Footswitch Modes section for additional information.

TransportMode_XL_1_2.jpg
Helix Stadium XL’s Transport footswitch mode
Stadium_PlayTransport.png
Helix Stadium’s Transport footswitch mode (Home > Play view)

Tip: You can also use the Command Center > Song commands to assign individual transport functions to Stomp A and B footswitches and Instant commands.

Transport Panel

The Transport Panel can be displayed on the main Song screen by tapping on the location controls row, just above the Inspector. Tap the panel’s X button to close it.

TransportPanel.png
On-screen Transport Panel

Hardware Transport Buttons

The hardware Transport buttons are dedicated to Song transport functions, regardless of the screen you are currently working in. The middle Play/Pause button is dimly lit when paused, brightly lit when playing, and flashing when a song or marker is cued. Most of the same transport functions as available on the Transport footswitches and panel can be performed using these buttons.

Hardware Transport Buttons.png
Transport buttons

Transport Functions

The following functions can be performed on the Transport footswitches, on-screen panel buttons, or hardware buttons.

  • Play/Pause TransportPlayButton.png / Transport Pause.png : Plays a cued song or marker. Toggles song playback and song pause.

  • Press Return To Zero Return to zero (RTZ) (RTZ) to return the playhead to the start of the current song. From the Transport buttons below the Volume knob, press and hold TransportPlayButton.png to return to zero.

  • Press Prev Song Queue Prevous Song.png or Next Song Queue Next Song.png to cue the previous and next song, respectively. Press and hold Queue Prevous Song.png or Queue Next Song.png to rewind or fast-forward the song.

  • Press Prev Marker Previous Marker Button or Next Marker Next Marker Button.png to cue the previous/next marker within the current song. From the hardware Transport buttons below the Volume knob, hold TransportPlayButton.png and press Previous Marker Button or Next Marker Button.png to cue the previous/next marker.

  • Press Cycle Cycle button label - non-active state repeatedly for Cycle start, Cycle end, and Cycle clear. If a cycle is in memory, hold Cycle Cycle button label - non-active state to clear the cycle. If a cycle is not in memory, hold Cycle Cycle button label - non-active state to set to the closest adjacent markers (or Song Start/End flag) as the cycle. Also, see Repeating a Section of a Song.

Selecting Songs

  1. Press Prev Song Queue Prevous Song.png or Next Song Queue Next Song.png to select the song you want to play. Alternatively, from the Song screen, turn the Upper Knob. The cue panel appears, displaying the cued song, flashing:

QueuedSong.png
Cue Panel (song cued)
  • FS6 changes to Cancel (for cancelling the song cue), and FS12 changes to TransportPlayButton.png :

FS6-12_CuedState.png
Helix Stadium XL
HelixStadium_CuedFS.png
Helix Stadium
  1. Press TransportPlayButton.png to play the cued song.

Note: You can change the behavior of Queue Prevous Song.png and Queue Next Song.png from Global Settings > Songs > Select Song:

  • Skip: Instantly jumps to the selected song, like traditional song skip buttons on a CD or MP3 player. (Remember those?)

  • Cue (default): Selects the song but doesn’t play it; press TransportPlayButton.png to instantly play the cued song.

Selecting Markers

Markers are a type of flag used to jump to—and therefore reorder—sections of your songs in real time. Markers can also trigger preset and snapshot changes on playback—see Adding Flags for details.

  1. Press Prev Marker Stadium_PrevMarker.png or Next Marker Stadium_NextMarker.png to select the marker you want to play. From the Transport buttons below the Volume knob, hold TransportPlayButton.png and press Stadium_PrevMarker.png or Stadium_NextMarker.png to select a marker. The cue panel appears, displaying the cued marker, flashing:

Cue Panel - Marker.png
Cue panel (marker cued)
  • FS6 changes to Cancel (for cancelling the marker cue), and FS12 changes to TransportPlayButton.png :

FS6-12_CuedState.png
Helix Stadium XL
HelixStadium_CuedFS.png
Helix Stadium
  1. Press TransportPlayButton.png to play the song at the marker’s location.

Note: You can change the behavior of Stadium_PrevMarker.png and Stadium_NextMarker.png from Global Settings > Songs > Select Marker:

  • Skip: Instantly jumps to the selected marker.

  • Cue (default): Selects the marker but doesn’t play it; press TransportPlayButton.png to instantly jump to the selected marker.

  • Next Marker: Causes playback to automatically jump to the cued marker when the next marker (or song end) is reached; this lets you rearrange sections of your song on the fly. For example, if you’re playing your big solo before the last chorus and you want it to play twice as long, at any time during the solo, press Stadium_PrevMarker.png once to cue up the Solo section again (provided there’s a marker there). At the end of the solo, playback will jump back to the beginning of the solo and play it again. IMPORTANT! Yamaha Guitar Group and Line 6 are not responsible for upset band members when your solos last far too long.

Repeating a Section of a Song (Cycle)

  1. While the song is playing back, at the point you want the cycle to start, press Cycle Cycle button label - non-active state .

  2. At the point you want the cycle to end, press Cycle Cycle button label - non-active state again. This sets the Cycle end location, and that section of the song repeats indefinitely.

  3. Press Cycle Cycle button label - non-active state a third time. The song continues as normal.

    • Cycle start and end are remembered. Press Cycle Cycle button label - non-active state to toggle the cycle on and off.

  4. To clear a Cycle from memory, press and hold Cycle Cycle button label - non-active state .

    • Alternatively, if a cycle is not currently active, press and hold Cycle Cycle button label - non-active state . Cycle start and end locations are automatically set to the closest adjacent markers (or Song Start/End flag). This lets you quickly set a section of the song to repeat indefinitely without manually setting Cycle start and end points.

Setting a Playback Location

Normally, you can just tap on the song’s flag field (waveforms) to jump to that location. You can also manually set a playback location:

  1. From the main Song screen, tap the location row, just above the Inspector; The Transport panel appears:

TransportPanel.png
On-screen Transport Panel
  1. Turn the knobs below the screen to set the playback location:

    • Knobs 1 and 2: Time Elapsed

    • Knobs 3, 4, and 5: Song’s location in Bars, Beats, and Ticks

    • Knobs 7 and 8: Time Remaining

Chasing the Song

By default, Chase is enabled, keeping the playhead (the right edge of the blue progress bar) centered on the screen. If you swipe to scroll the current view area, or touch-pinch or touch-expand to zoom in/out, Chase is disabled, letting you view another area of the song without it auto-scrolling away. Tap the Chase button to toggle it on and off.

  • Chase_Enabled.png Chase Enabled: The playhead remains centered in the display during playback.

  • Chase_Disabled.png Chase Disabled: The playhead moves freely and may leave the current view area when playing or jumping to markers.

  • Chase is automatically enabled if you return to the beginning of the song or select a different song.

Setting Track Levels

The Matrix Mixer allows discrete mixes of the song from the 1/4”, XLR, and Phones outputs, including individual level, pan, mute, and solo for all eight audio tracks. See Main Volume/Matrix Mixer.

  1. Press 1/4” Quarter Inch Out button , XLR XLR Out button , or Phones Headphones Out button to select which output you want to control. Turn the large Volume knob to quickly adjust all audio for the selected output.

  2. Use the mixer’s Song channel Mixer Song Channel icon to adjust the song level fed to the selected output. This lets you balance the song against your preset, or mute song playback—for example, you could mute the song for the 1/4” outs so that it is only fed to the XLR and Phones outputs for your stage setup. If multiple band members are monitoring different Matrix layers—say, the guitarist from the 1/4” outputs and the drummer from the Phones—they can have drastically different monitor mixes of inputs, Home screen paths, and even song tracks. (“Hey, can I get a little less cowbell in the monitors?”)

  3. Tap the The expand button button to the right of the Song channel Mixer Song Channel icon to view individual track channels.

Marix_SongTracks.png
Matrix Mixer (Song track channels expanded)