Important! If you haven’t yet loaded songs into Helix Stadium, read Creating a Song in the Helix Stadium App first!
There are multiple ways to select, play, and navigate songs.
The Transport
Helix Stadium provides multiple methods of controlling song playback:
-
Transport Footswitch Mode
-
On-screen Transport Panel
-
Transport Buttons
This means song control is available regardless of the current screen or whether your hands are free!
Transport Footswitch Mode
Transport Footswitch Mode offers hands-free control of song playback. To enter Transport mode, press and hold FS6 (MODE) to enter More mode and then press the TRANSPORT switch.
Note: On Helix Stadium XL, the scribble strips display the function label for each switch. On Helix Stadium, the function label for each switch is displayed on the Home > Play screen when Transport Footswitch mode is enabled. Please see the Footswitch Modes section for additional information.
Tip: You can also use the Command Center > Song commands to assign individual transport functions to Stomp A and B footswitches and Instant commands.
Transport Panel
The Transport Panel can be displayed on the main Song screen by tapping on the location controls row, just above the Inspector. Tap the panel’s X button to close it.
Hardware Transport Buttons
The hardware Transport buttons are dedicated to Song transport functions, regardless of the screen you are currently working in. The middle Play/Pause button is dimly lit when paused, brightly lit when playing, and flashing when a song or marker is cued. Most of the same transport functions as available on the Transport footswitches and panel can be performed using these buttons.
Transport Functions
The following functions can be performed on the Transport footswitches, on-screen panel buttons, or hardware buttons.
-
Play/Pause
/
: Plays a cued song or marker. Toggles song playback and song pause.
-
Press Return To Zero
(RTZ) to return the playhead to the start of the current song. From the Transport buttons below the Volume knob, press and hold
to return to zero.
-
Press Prev Song
or Next Song
to cue the previous and next song, respectively. Press and hold
or
to rewind or fast-forward the song.
-
Press Prev Marker
or Next Marker
to cue the previous/next marker within the current song. From the hardware Transport buttons below the Volume knob, hold
and press
or
to cue the previous/next marker.
-
Press Cycle
repeatedly for Cycle start, Cycle end, and Cycle clear. If a cycle is in memory, hold Cycle
to clear the cycle. If a cycle is not in memory, hold Cycle
to set to the closest adjacent markers (or Song Start/End flag) as the cycle. Also, see Repeating a Section of a Song.
Selecting Songs
-
Press Prev Song
or Next Song
to select the song you want to play. Alternatively, from the Song screen, turn the Upper Knob. The cue panel appears, displaying the cued song, flashing:
-
FS6 changes to Cancel (for cancelling the song cue), and FS12 changes to
:
-
Press
to play the cued song.
Note: You can change the behavior of
-
Skip: Instantly jumps to the selected song, like traditional song skip buttons on a CD or MP3 player. (Remember those?)
-
Cue (default): Selects the song but doesn’t play it; press
to instantly play the cued song.
Selecting Markers
Markers are a type of flag used to jump to—and therefore reorder—sections of your songs in real time. Markers can also trigger preset and snapshot changes on playback—see Adding Flags for details.
-
Press Prev Marker
or Next Marker
to select the marker you want to play. From the Transport buttons below the Volume knob, hold
and press
or
to select a marker. The cue panel appears, displaying the cued marker, flashing:
-
FS6 changes to Cancel (for cancelling the marker cue), and FS12 changes to
:
-
Press
to play the song at the marker’s location.
Note: You can change the behavior of
-
Skip: Instantly jumps to the selected marker.
-
Cue (default): Selects the marker but doesn’t play it; press
to instantly jump to the selected marker.
-
Next Marker: Causes playback to automatically jump to the cued marker when the next marker (or song end) is reached; this lets you rearrange sections of your song on the fly. For example, if you’re playing your big solo before the last chorus and you want it to play twice as long, at any time during the solo, press
once to cue up the Solo section again (provided there’s a marker there). At the end of the solo, playback will jump back to the beginning of the solo and play it again. IMPORTANT! Yamaha Guitar Group and Line 6 are not responsible for upset band members when your solos last far too long.
Repeating a Section of a Song (Cycle)
-
While the song is playing back, at the point you want the cycle to start, press Cycle
.
-
At the point you want the cycle to end, press Cycle
again. This sets the Cycle end location, and that section of the song repeats indefinitely.
-
Press Cycle
a third time. The song continues as normal.
-
Cycle start and end are remembered. Press Cycle
to toggle the cycle on and off.
-
-
To clear a Cycle from memory, press and hold Cycle
.
-
Alternatively, if a cycle is not currently active, press and hold Cycle
. Cycle start and end locations are automatically set to the closest adjacent markers (or Song Start/End flag). This lets you quickly set a section of the song to repeat indefinitely without manually setting Cycle start and end points.
-
Setting a Playback Location
Normally, you can just tap on the song’s flag field (waveforms) to jump to that location. You can also manually set a playback location:
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From the main Song screen, tap the location row, just above the Inspector; The Transport panel appears:
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Turn the knobs below the screen to set the playback location:
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Knobs 1 and 2: Time Elapsed
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Knobs 3, 4, and 5: Song’s location in Bars, Beats, and Ticks
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Knobs 7 and 8: Time Remaining
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Chasing the Song
By default, Chase is enabled, keeping the playhead (the right edge of the blue progress bar) centered on the screen. If you swipe to scroll the current view area, or touch-pinch or touch-expand to zoom in/out, Chase is disabled, letting you view another area of the song without it auto-scrolling away. Tap the Chase button to toggle it on and off.
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Chase Enabled: The playhead remains centered in the display during playback.
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Chase Disabled: The playhead moves freely and may leave the current view area when playing or jumping to markers.
-
Chase is automatically enabled if you return to the beginning of the song or select a different song.
Setting Track Levels
The Matrix Mixer allows discrete mixes of the song from the 1/4”, XLR, and Phones outputs, including individual level, pan, mute, and solo for all eight audio tracks. See Main Volume/Matrix Mixer.
-
Press 1/4”
, XLR
, or Phones
to select which output you want to control. Turn the large Volume knob to quickly adjust all audio for the selected output.
-
Use the mixer’s Song channel
to adjust the song level fed to the selected output. This lets you balance the song against your preset, or mute song playback—for example, you could mute the song for the 1/4” outs so that it is only fed to the XLR and Phones outputs for your stage setup. If multiple band members are monitoring different Matrix layers—say, the guitarist from the 1/4” outputs and the drummer from the Phones—they can have drastically different monitor mixes of inputs, Home screen paths, and even song tracks. (“Hey, can I get a little less cowbell in the monitors?”)
-
Tap the
button to the right of the Song channel
to view individual track channels.